Duo
With legendaries
Up to 4 players in the same run. What the code shares between you, the roles that actually exist, the tier list for group play and what the best teams on the leaderboard use.
Buffs and healing belong to whoever uses them. What adds up between players is the effects on enemies.
Enemy damage does not go up: HP and numbers do. The 64-enemy screen cap stays the same, so with 3 or 4 players the screen fills up and almost everything spawns as an elite (×1.6 HP).
| Players | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Enemy HP | ×1 | ×1.3 | ×1.6 | ×1.9 |
| Enemies per second | ×1 | ×1.75 | ×2.5 | ×3.25 |
| Boss and rift legendary HP | ×1 | ×1.82 | ×2.24 | ×2.66 |
| Team XP per second | ×1 | ×1.09 | ×1.14 | ×1.16 |
| Enemy damage | ×1 | ×1 | ×1 | ×1 |
Each Pokémon only learns normal moves and moves of its own types, so the team’s types decide which effects you have. The Pokémon in each role are the best team picks that already carry the effect in their team build.
Up to 8 stacks per enemy, shared by everyone. Each stack takes 1.2% of HP every 0.6 s: with 8, about 16% per second, regardless of attack. Works on bosses and legendaries, and since it is a percentage it keeps up with their extra HP in a group. One poisoner is enough: the cap of 8 is the enemy’s.
Types
Moves
Toxic SpikesSludgePoison StingToxicAcid Spray
Best in a team
Hex chains across up to 11 enemies and deals ×1.7 to anyone with poison, burn or slow from any player. Stun does not count. It is the move that gains the most from a team.
Types
Moves
Best in a team
Works at full strength on bosses and Judgment legendaries (Arceus is immune) and turns on the others’ Hex.
Types
Moves
Ice Beam 70%String Shot 60%Bubble 45%Powder Snow 45%Mud Shot 40%Lick 40%Hail 40%
Best in a team
Stops the horde. On bosses and legendaries it lasts only 35%.
Types
Moves
Thunder WaveFreeze-DryRock TombDynamic Punch
Best in a team
Gathers enemies for everyone’s area moves. On bosses, 25% strength.
Types
Moves
WhirlpoolSand TombOminous Wind
Best in a team
Turns on Hex. Burn damage uses the level of the player nearest to the enemy and, from the code, the game counts level 1 for anyone who is not the host. Do not rely on it for damage.
Types
Moves
EmberFlamethrowerFire SpinHeat WaveWill-O-WispFlame WheelFlame Charge
Best in a team
Healer, taunt tank and team buffs. The sturdiest player goes in front, because enemies chase the nearest living player, and that is all.
The same score as the tier list, using each Pokémon’s team build: Hex ×1.7, poison ×1.25 and slow up to ×1.18. Those weights are ours, taken from the code; attack, bulk and speed weigh as in the tier list. 73 Pokémon move up a letter and 74 move down.
Checked against the leaderboard: 67% of the Pokémon in the 50 best teams are S or A on this list, against 56% on the solo tier list.
The 50 best teams on the all-time leaderboard (since October 18), read on October 21. The game stores only the Pokémon, not the moves, so the role comes from the types. The group leaderboard does not split duos, trios and quartets.
| Core | Teams | Median time | Best rank |
|---|---|---|---|
| Poison + Ghost | 20 | 39:11 | #4 |
| Poison without Ghost | 15 | 38:17 | #2 |
| Ghost without poison | 2 | 37:52 | #24 |
| No poison, no Hex | 13 | 37:24 | #1 |
| # | Time | Team | Roles |
|---|---|---|---|
| 1 | 44:56 | ||
| 2 | 44:29 | ||
| 3 | 43:18 | ||
| 4 | 41:59 | ||
| 5 | 41:33 | ||
| 6 | 41:25 | ||
| 7 | 40:50 | ||
| 8 | 40:45 | ||
| 9 | 40:44 | ||
| 10 | 40:33 | ||
| 11 | 39:51 | ||
| 12 | 39:46 | ||
| 13 | 39:42 | ||
| 14 | 39:31 | ||
| 15 | 39:23 |
Built from the team tier list: first a poisoner, then a Hex user, then a slower; the rest is damage. Each with its team build.
With legendaries
With legendaries
With legendaries