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No. 0911 A
Skeledirge

Skeledirge

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 10,526/s (3,786 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 10,526/s (3,786 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Burn
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Burn
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 64 374 1,444Reflexes
Ember Fire Special Projectile 45 296 1,294Power
Fire Spin Fire Special Orbit 110 441 1,049Synthesis
Hex Ghost Special Chain 79 429 1,002Magnet
Hyper Beam Normal Special Charge 177 526 946Power
Body Slam Normal Physical Melee 63 307 843Power
Ominous Wind Ghost Special Vortex 82 349 811Magnet
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Heat Wave Fire Special Nova 64 272 700Vigor
Flame Charge Fire Physical Dash 70 292 693Sprint
Lick Ghost Physical Melee 46 248 680Power
Hyper Voice Normal Special Nova 58 258 674Reflexes
Shadow Sneak Ghost Physical Homing 35 233 672Reflexes
Rapid Spin Normal Physical Spin 50 222 645Sprint
Flame Wheel Fire Physical Trail 40 170 545Sprint
Flamethrower Fire Special Cone 56 182 489Reflexes
Will-O-Wisp Fire Special Turret 29 162 469Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Poison×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Emmuffin, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.