Safer co-op and move fixes
Changed
- On mobile the "Manual aim" option is gone (it did not work with the touch screen): moves always aim on their own.
- Per-Pokémon leaderboard: runs now count from 5 minutes on (the other leaderboards still from 2 minutes).
- Friends: you no longer see who is online, and you can invite any friend to a room (if they do not join, the invite expires on its own after 3 minutes).
- Cloud save: your game is now only uploaded to the cloud when you press the Save button at the top (and before a game update). Everything is still saved instantly in this browser. If you play on another device or are about to clear your browser data, press Save first.
- New friend requests show up when you open Friends.
Fixed
- Co-op: a player with a tampered game can no longer freeze the others by sending impossible numbers (infinite experience froze the host and a giant effect froze the guests).
- Upgrades: after changing your partner, the upgrades screen now opens on the new one instead of the last one you had looked at.
- Co-op: a guest's Ominous Wind, Sand Tomb and Whirlpool now pull enemies in (only the host's did).
- Co-op: a guest's Hex now deals its extra damage to burned, poisoned or slowed enemies.
- Acid Spray, Electro Ball, Seed Bomb, Signal Beam, Power Gem, Mist Ball, Energy Ball, Ice Shard, Shadow Sneak and Draining Kiss: once evolved, the shots flew off to the sides and hit nothing. Now they go forward, and the "+1 projectile" upgrade really adds one (it added none before).
- Co-op: if someone's level-up cards closed before they had picked (it could happen when picking very fast), they now open again and the others are no longer left waiting for them.