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No. 1010 A
Iron Leaves

Iron Leaves

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Physical
Recommended build A
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,993/s (3,595 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,993/s (3,595 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Seed Bomb Grass Physical Bounce 81 400 1,359Power
Vine Whip Grass Physical Melee 86 542 1,158Power
Petal Blizzard Grass Special Orbit 140 503 1,140Synthesis
Body Slam Normal Physical Melee 81 393 1,078Power
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Rapid Spin Normal Physical Spin 64 284 825Sprint
Solar Beam Grass Special Charge 136 443 798Reflexes
Hyper Beam Normal Special Charge 146 434 780Power
Psycho Cut Psychic Physical Boomerang 83 337 759Reflexes
Razor Leaf Grass Physical Boomerang 82 333 749Reflexes
Confusion Psychic Special Projectile 24 158 691Reflexes
Energy Ball Grass Special Homing 33 224 645Synthesis
Grass Knot Grass Special Aura 59 330 593Vigor
Substitute Normal Physical Turret 40 226 571Armor
Hyper Voice Normal Special Nova 48 213 556Reflexes
Psybeam Psychic Special Beam 75 259 549Power
Mist Ball Psychic Special Homing 25 172 497Reflexes
Psychic Psychic Special Nova 45 178 446Magnet
Extrasensory Psychic Special Shove 63 225 406Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

Emmuffin, pi3.14. SpriteCollab, CC BY-NC 4.0.