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No. 1011 C
Dipplin

Dipplin

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 9,124/s (3,282 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 9,124/s (3,282 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 158 568 1,288Synthesis
Dragon Claw Dragon Physical Melee 84 432 1,184Power
Seed Bomb Grass Physical Bounce 65 321 1,091Power
Dragon Rage Dragon Special Beam 116 438 1,008Power
Outrage Dragon Physical Spin 87 361 1,007Vigor
Vine Whip Grass Physical Melee 69 435 929Power
Solar Beam Grass Special Charge 153 501 901Reflexes
Hyper Beam Normal Special Charge 165 490 881Power
Body Slam Normal Physical Melee 65 316 866Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Energy Ball Grass Special Homing 37 253 729Synthesis
Grass Knot Grass Special Aura 67 372 670Vigor
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Razor Leaf Grass Physical Boomerang 66 267 602Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Dragon Breath Dragon Special Cone 38 135 378Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Water×0.36
  • Electric×0.36
  • Grass×0.36
  • Ground×0.6
  • Fire×0.96

Sprites by

Gust, Soulja. SpriteCollab, CC BY-NC 4.0.