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No. 1012 C
Poltchageist

Poltchageist

Region
Paldea · 9ª generation
Rarity
Common
Attack side
Special
As an enemy
Fan shooter
  • Floats
Recommended build C
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 9,018/s (3,244 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 9,018/s (3,244 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 54 317 1,223Reflexes
Petal Blizzard Grass Special Orbit 143 517 1,172Synthesis
Seed Bomb Grass Physical Bounce 54 268 909Power
Hex Ghost Special Chain 67 363 849Magnet
Solar Beam Grass Special Charge 140 456 820Reflexes
Hyper Beam Normal Special Charge 150 446 802Power
Vine Whip Grass Physical Melee 58 363 774Power
Body Slam Normal Physical Melee 54 263 721Power
Ominous Wind Ghost Special Vortex 70 296 687Magnet
Energy Ball Grass Special Homing 34 230 663Synthesis
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Grass Knot Grass Special Aura 61 339 610Vigor
Lick Ghost Physical Melee 39 212 582Power
Shadow Sneak Ghost Physical Homing 30 200 575Reflexes
Hyper Voice Normal Special Nova 49 219 571Reflexes
Rapid Spin Normal Physical Spin 43 190 552Sprint
Razor Leaf Grass Physical Boomerang 55 223 501Reflexes
Substitute Normal Physical Turret 27 151 382Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Poison×0.96
  • Bug×0.96

Sprites by

Emmuffin, Shadowcrafts. SpriteCollab, CC BY-NC 4.0.