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No. 1013 A
Sinistcha

Sinistcha

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Ranged
  • Floats
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 11,131/s (4,004 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 11,131/s (4,004 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 67 391 1,510Reflexes
Petal Blizzard Grass Special Orbit 177 638 1,446Synthesis
Hex Ghost Special Chain 83 448 1,048Magnet
Solar Beam Grass Special Charge 172 562 1,012Reflexes
Hyper Beam Normal Special Charge 185 550 990Power
Seed Bomb Grass Physical Bounce 58 290 986Power
Ominous Wind Ghost Special Vortex 86 365 848Magnet
Vine Whip Grass Physical Melee 63 393 840Power
Energy Ball Grass Special Homing 42 284 818Synthesis
Body Slam Normal Physical Melee 59 285 782Power
Grass Knot Grass Special Aura 75 418 752Vigor
Hyper Voice Normal Special Nova 61 270 705Reflexes
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Lick Ghost Physical Melee 43 230 631Power
Shadow Sneak Ghost Physical Homing 32 217 624Reflexes
Rapid Spin Normal Physical Spin 47 206 598Sprint
Razor Leaf Grass Physical Boomerang 60 242 544Reflexes
Substitute Normal Physical Turret 29 164 414Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Poison×0.96
  • Bug×0.96

Sprites by

Emmuffin, Shadowcrafts. SpriteCollab, CC BY-NC 4.0.