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No. 1015 B
Munkidori

Munkidori

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build B
  1. Start with this move Sludge → Sludge Bomb
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Acid Spray → Sludge Wave

Group damage 8,791/s (3,162 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Sludge → Sludge Bomb Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Acid Spray → Sludge Wave Bounce · evolves with Synthesis

Group damage 8,791/s (3,162 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Sludge → Sludge Bomb
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Poison: % of HP, melts bosses
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Sludge Poison Special Projectile 40 263 1,148Power
Hyper Beam Normal Special Charge 192 570 1,026Power
Acid Spray Poison Special Bounce 59 291 988Synthesis
Confusion Psychic Special Projectile 32 208 908Reflexes
Body Slam Normal Physical Melee 63 307 843Power
Tackle Normal Physical Melee 49 272 746Vigor
Poison Sting Poison Physical Projectile 26 170 745Sprint
Quick Attack Normal Physical Dash 74 309 735Sprint
Hyper Voice Normal Special Nova 63 280 731Reflexes
Psybeam Psychic Special Beam 98 341 722Power
Mist Ball Psychic Special Homing 34 227 653Reflexes
Rapid Spin Normal Physical Spin 50 222 645Sprint
Psycho Cut Psychic Physical Boomerang 65 264 593Reflexes
Psychic Psychic Special Nova 60 234 586Magnet
Extrasensory Psychic Special Shove 83 295 534Armor
Substitute Normal Physical Turret 31 176 446Armor
Toxic Poison Special Trail 36 136 435Synthesis
Toxic Spikes Poison Physical Mine 20 116 430Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.36
  • Grass×0.6
  • Poison×0.6
  • Fairy×0.6
  • Psychic×0.96
  • Bug×0.96

Sprites by

JFain, Pokejavi.. SpriteCollab, CC BY-NC 4.0.