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No. 1016 A
Fezandipiti

Fezandipiti

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
Recommended build A
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 8,023/s (2,886 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 8,023/s (2,886 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Play Rough Fairy Physical Melee 83 426 1,169Power
Body Slam Normal Physical Melee 68 332 911Power
Sludge Poison Special Projectile 31 200 873Power
Tackle Normal Physical Melee 53 294 806Vigor
Poison Sting Poison Physical Projectile 28 184 806Sprint
Quick Attack Normal Physical Dash 80 334 794Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Acid Spray Poison Special Bounce 44 222 752Synthesis
Rapid Spin Normal Physical Spin 54 240 697Sprint
Dazzling Gleam Fairy Special Aura 60 362 652Synthesis
Hyper Voice Normal Special Nova 48 213 556Reflexes
Fairy Wind Fairy Special Nova 42 189 507Power
Draining Kiss Fairy Special Homing 25 172 497Synthesis
Substitute Normal Physical Turret 34 191 482Armor
Toxic Spikes Poison Physical Mine 22 126 464Synthesis
Disarming Voice Fairy Special Shove 63 221 398Armor
Toxic Poison Special Trail 27 103 331Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Fighting×0.36
  • Bug×0.36
  • Grass×0.6
  • Dark×0.6
  • Fairy×0.6
  • Poison×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.