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No. 1009 A
Walking Wake

Walking Wake

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Special
Recommended build A
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,091/s (3,630 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,091/s (3,630 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 60 363 1,478Power
Dragon Claw Dragon Physical Melee 86 439 1,205Power
Dragon Rage Dragon Special Beam 132 499 1,148Power
Outrage Dragon Physical Spin 89 367 1,025Vigor
Hyper Beam Normal Special Charge 188 558 1,004Power
Hydro Pump Water Special Beam 94 355 924Power
Body Slam Normal Physical Melee 66 321 881Power
Tackle Normal Physical Melee 51 284 779Vigor
Quick Attack Normal Physical Dash 77 323 768Sprint
Whirlpool Water Special Vortex 75 317 765Synthesis
Hyper Voice Normal Special Nova 62 274 715Reflexes
Rapid Spin Normal Physical Spin 52 232 674Sprint
Bubble Water Special Nova 35 177 489Sprint
Substitute Normal Physical Turret 32 184 466Armor
Dragon Breath Dragon Special Cone 44 154 430Power
Bubble Beam Water Special Cone 40 142 397Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Water×0.36
  • Steel×0.6
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

baronessfaron, G〜, Soulja. SpriteCollab, CC BY-NC 4.0.