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No. 1007 S
Koraidon

Koraidon

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Karate Chop → Close Combat
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 11,654/s (4,192 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 11,654/s (4,192 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 107 545 1,496Power
Karate Chop Fighting Physical Melee 80 519 1,424Power
Outrage Dragon Physical Spin 110 456 1,272Vigor
Body Slam Normal Physical Melee 82 399 1,093Power
Rolling Kick Fighting Physical Spin 80 354 1,029Sprint
Tackle Normal Physical Melee 64 353 968Vigor
Dragon Rage Dragon Special Beam 111 420 966Power
Quick Attack Normal Physical Dash 96 401 953Sprint
Aura Sphere Fighting Special Projectile 32 209 915Reflexes
Hyper Beam Normal Special Charge 158 470 845Power
Rapid Spin Normal Physical Spin 65 288 836Sprint
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 40 229 579Armor
Vacuum Wave Fighting Special Shove 74 265 510Armor
Dynamic Punch Fighting Physical Stun 58 192 499Power
Dragon Breath Dragon Special Cone 37 129 362Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fairy×2.56
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

baronessfaron. SpriteCollab, CC BY-NC 4.0.