Skip to content
PokéSurvivor Wiki
No. 0373 S
Salamence

Salamence

Region
Hoenn · 3ª generation
Rarity
Legendary
Attack side
Physical
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Wing Attack → Brave Bird

Group damage 10,982/s (3,950 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Wing Attack → Brave Bird Melee · evolves with Power

Group damage 10,982/s (3,950 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 107 545 1,496Power
Outrage Dragon Physical Spin 110 456 1,272Vigor
Wing Attack Flying Physical Melee 85 448 1,183Power
Gust Flying Special Orbit 118 472 1,124Sprint
Body Slam Normal Physical Melee 82 399 1,093Power
Dragon Rage Dragon Special Beam 125 470 1,082Power
Tackle Normal Physical Melee 64 353 968Vigor
Quick Attack Normal Physical Dash 96 401 953Sprint
Hyper Beam Normal Special Charge 177 526 946Power
Aerial Ace Flying Physical Dash 102 387 919Sprint
Rapid Spin Normal Physical Spin 65 288 836Sprint
Hyper Voice Normal Special Nova 58 258 674Reflexes
Substitute Normal Physical Turret 40 229 579Armor
Air Slash Flying Special Homing 37 188 495Reflexes
Whirlwind Flying Special Shove 77 261 471Sprint
Dragon Breath Dragon Special Cone 41 145 405Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Rock×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Ground×0.3
  • Grass×0.36
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Electric×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.