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No. 0374 D
Beldum

Beldum

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,171/s (2,579 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,171/s (2,579 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 50 329 1,011Power
Metal Claw Steel Physical Melee 52 295 809Power
Mirror Shot Steel Special Bounce 47 235 799Power
Body Slam Normal Physical Melee 57 277 759Power
Gyro Ball Steel Physical Spin 55 242 704Armor
Tackle Normal Physical Melee 44 245 672Vigor
Flash Cannon Steel Special Beam 68 257 671Armor
Quick Attack Normal Physical Dash 67 279 662Sprint
Hyper Beam Normal Special Charge 120 357 643Power
Rapid Spin Normal Physical Spin 45 200 581Sprint
Confusion Psychic Special Projectile 20 130 569Reflexes
Psycho Cut Psychic Physical Boomerang 59 238 534Reflexes
Hyper Voice Normal Special Nova 40 175 458Reflexes
Psybeam Psychic Special Beam 61 214 453Power
Mist Ball Psychic Special Homing 21 142 409Reflexes
Substitute Normal Physical Turret 28 159 402Armor
Psychic Psychic Special Nova 37 146 367Magnet
Extrasensory Psychic Special Shove 52 185 335Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Poison×0.3
  • Psychic×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Bug×0.96

Sprites by

Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.