- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 7,960/s (2,863 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 7,960/s (2,863 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 56 | 365 | 1,122Power |
| Metal Claw | Steel | Physical | Melee | 57 | 327 | 898Power |
| Mirror Shot | Steel | Special | Bounce | 53 | 264 | 897Power |
| Body Slam | Normal | Physical | Melee | 63 | 307 | 843Power |
| Gyro Ball | Steel | Physical | Spin | 61 | 269 | 782Armor |
| Flash Cannon | Steel | Special | Beam | 77 | 289 | 754Armor |
| Tackle | Normal | Physical | Melee | 49 | 272 | 746Vigor |
| Quick Attack | Normal | Physical | Dash | 74 | 309 | 735Sprint |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Rapid Spin | Normal | Physical | Spin | 50 | 222 | 645Sprint |
| Confusion | Psychic | Special | Projectile | 22 | 146 | 640Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 65 | 264 | 593Reflexes |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Psybeam | Psychic | Special | Beam | 69 | 240 | 509Power |
| Mist Ball | Psychic | Special | Homing | 24 | 160 | 460Reflexes |
| Substitute | Normal | Physical | Turret | 31 | 176 | 446Armor |
| Psychic | Psychic | Special | Nova | 42 | 165 | 413Magnet |
| Extrasensory | Psychic | Special | Shove | 58 | 208 | 376Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ground×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Poison×0.3
- Psychic×0.36
- Normal×0.6
- Grass×0.6
- Ice×0.6
- Flying×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Fighting×0.96
- Bug×0.96
Sprites by
Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.