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No. 0375 C
Metang

Metang

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Shielder
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,960/s (2,863 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,960/s (2,863 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 56 365 1,122Power
Metal Claw Steel Physical Melee 57 327 898Power
Mirror Shot Steel Special Bounce 53 264 897Power
Body Slam Normal Physical Melee 63 307 843Power
Gyro Ball Steel Physical Spin 61 269 782Armor
Flash Cannon Steel Special Beam 77 289 754Armor
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 50 222 645Sprint
Confusion Psychic Special Projectile 22 146 640Reflexes
Psycho Cut Psychic Physical Boomerang 65 264 593Reflexes
Hyper Voice Normal Special Nova 44 197 515Reflexes
Psybeam Psychic Special Beam 69 240 509Power
Mist Ball Psychic Special Homing 24 160 460Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Psychic Psychic Special Nova 42 165 413Magnet
Extrasensory Psychic Special Shove 58 208 376Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Poison×0.3
  • Psychic×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Bug×0.96

Sprites by

Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.