Numbers per level
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Heavy Slam | |
|---|---|---|---|---|---|---|
| Base damage | 12 | 16.8 | 16.8 | 16.8 | 21.84 | 39.31 |
| Cooldown (s) | 1.05 | 1.05 | 1.05 | 1.05 | 0.79 | 0.79 |
| Count | 3 | 3 | 3 | 4 | 4 | 5 |
| Radius / range (px) | 60 | 60 | 75 | 75 | 75 | 90 |
Bold values changed from the previous level.
What each level improves
- Lv 2+40% damage
- Lv 3+25% radius
- Lv 4+1 spin
- Lv 5-25% cooldown and +30% damage
Evolution
Gyro Ball Heavy Slam
Evolves at level 5 if you have at least 1 Armor card.
×1.8 damage, +1 spin and more radius
In the best build of 8 Pokémon
Pokémon that carry this move in their recommended fused group.
Who learns it (61)
-
KartanaS -
DialgaS -
ExcadrillS -
SolgaleoS -
KlinklangS -
ArchaludonS -
RevavroomA -
GenesectA -
GholdengoA -
LucarioA -
CobalionA -
DuraludonA -
MagnezoneA -
MetagrossA -
HeatranA -
MagnetonA -
DurantA -
JirachiA -
ScizorA -
PerrserkerA -
BisharpA -
KingambitA -
OrthwormA -
MelmetalA -
MagearnaA -
TinkatonB -
TogedemaruB -
AggronB -
CelesteelaB -
KlefkiB -
StakatakaB -
KlangB -
EmpoleonB -
RegisteelB -
EscavalierB -
CorviknightB -
DoubladeB -
SkarmoryB -
SteelixB -
FerrothornB -
MawileB -
LaironB -
MagnemiteB -
ForretressC -
TinkatuffC -
BronzongC -
PawniardC -
MeltanC -
MetangC -
ProbopassC -
VaroomC -
KlinkC -
BastiodonC -
AegislashC -
HonedgeC -
AronC -
TinkatinkC -
FerroseedD -
ShieldonD -
BeldumD -
BronzorD