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No. 0208 B
Steelix

Steelix

Region
Johto · 2ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Shielder
  • Floats
Recommended build B
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 9,377/s (3,373 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 9,377/s (3,373 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 165 531 1,243Power
Meteor Mash Steel Physical Meteor 59 385 1,183Power
Metal Claw Steel Physical Melee 60 345 947Power
Mirror Shot Steel Special Bounce 53 264 897Power
Body Slam Normal Physical Melee 67 324 888Power
Gyro Ball Steel Physical Spin 64 284 824Armor
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Flash Cannon Steel Special Beam 77 289 754Armor
Bonemerang Ground Physical Boomerang 51 312 749Power
Spikes Ground Physical Mine 35 203 748Power
Sand Tomb Ground Physical Vortex 68 288 724Vigor
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 53 234 680Sprint
Bulldoze Ground Physical Aura 66 343 617Power
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Mud Shot Ground Special Nova 25 132 373Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Water×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.18
  • Electric×0.3
  • Rock×0.36
  • Normal×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.