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No. 0805 B
Stakataka

Stakataka

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 11,047/s (3,974 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 11,047/s (3,974 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 4
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 71 467 1,435Power
Rock Throw Rock Physical Projectile 49 318 1,389Power
Metal Claw Steel Physical Melee 73 419 1,149Power
Body Slam Normal Physical Melee 81 393 1,078Power
Gyro Ball Steel Physical Spin 78 344 1,000Armor
Tackle Normal Physical Melee 63 348 954Vigor
Power Gem Rock Special Bounce 56 279 947Power
Quick Attack Normal Physical Dash 95 395 940Sprint
Mirror Shot Steel Special Bounce 53 262 888Power
Rock Slide Rock Physical Meteor 57 298 872Reflexes
Rapid Spin Normal Physical Spin 64 284 825Sprint
Ancient Power Rock Special Orbit 83 331 788Armor
Flash Cannon Steel Special Beam 76 286 746Armor
Hyper Beam Normal Special Charge 134 397 715Power
Substitute Normal Physical Turret 40 226 571Armor
Hyper Voice Normal Special Nova 44 195 509Reflexes
Rock Tomb Rock Physical Stun 56 187 486Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Ground×2.56
  • Water×1.6

Resists

  • Poison×0.18
  • Normal×0.36
  • Flying×0.36
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96
  • Steel×0.96

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.