- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 12,294/s (4,422 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 12,294/s (4,422 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 75 | 436 | 1,686Reflexes |
| Ember | Fire | Special | Projectile | 53 | 346 | 1,511Power |
| Fire Spin | Fire | Special | Orbit | 129 | 515 | 1,225Synthesis |
| Hex | Ghost | Special | Chain | 92 | 501 | 1,170Magnet |
| Hyper Beam | Normal | Special | Charge | 207 | 614 | 1,105Power |
| Body Slam | Normal | Physical | Melee | 80 | 388 | 1,063Power |
| Ominous Wind | Ghost | Special | Vortex | 96 | 408 | 947Magnet |
| Tackle | Normal | Physical | Melee | 62 | 343 | 941Vigor |
| Quick Attack | Normal | Physical | Dash | 93 | 390 | 927Sprint |
| Flame Charge | Fire | Physical | Dash | 88 | 368 | 874Sprint |
| Lick | Ghost | Physical | Melee | 58 | 312 | 857Power |
| Shadow Sneak | Ghost | Physical | Homing | 44 | 294 | 848Reflexes |
| Heat Wave | Fire | Special | Nova | 75 | 318 | 818Vigor |
| Rapid Spin | Normal | Physical | Spin | 63 | 280 | 813Sprint |
| Hyper Voice | Normal | Special | Nova | 68 | 302 | 787Reflexes |
| Flame Wheel | Fire | Physical | Trail | 51 | 215 | 687Sprint |
| Flamethrower | Fire | Special | Cone | 65 | 213 | 571Reflexes |
| Substitute | Normal | Physical | Turret | 39 | 222 | 563Armor |
| Will-O-Wisp | Fire | Special | Turret | 33 | 189 | 547Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Poison×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
Top_Kec. SpriteCollab, CC BY-NC 4.0.