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No. 0804 A
Naganadel

Naganadel

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build A
  1. Start with this move Dragon Rage → Draco Meteor
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,174/s (3,300 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Rage → Draco Meteor Beam · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,174/s (3,300 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Rage Dragon Special Beam 133 502 1,156Power
Dragon Claw Dragon Physical Melee 81 417 1,143Power
Sludge Poison Special Projectile 40 259 1,132Power
Hyper Beam Normal Special Charge 189 562 1,011Power
Acid Spray Poison Special Bounce 58 287 974Synthesis
Outrage Dragon Physical Spin 84 348 972Vigor
Body Slam Normal Physical Melee 63 304 835Power
Tackle Normal Physical Melee 49 269 739Vigor
Poison Sting Poison Physical Projectile 26 169 739Sprint
Quick Attack Normal Physical Dash 73 306 728Sprint
Hyper Voice Normal Special Nova 62 276 720Reflexes
Rapid Spin Normal Physical Spin 50 220 639Sprint
Substitute Normal Physical Turret 31 175 442Armor
Dragon Breath Dragon Special Cone 44 155 433Power
Toxic Poison Special Trail 35 134 429Synthesis
Toxic Spikes Poison Physical Mine 20 115 426Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Grass×0.36
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.96

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.