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No. 0476 C
Probopass

Probopass

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Special
As an enemy
Shielder
  • Floats
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 7,780/s (2,799 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 7,780/s (2,799 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Power Gem Rock Special Bounce 63 313 1,062Power
Meteor Mash Steel Physical Meteor 50 329 1,011Power
Mirror Shot Steel Special Bounce 59 293 996Power
Rock Throw Rock Physical Projectile 34 224 978Power
Ancient Power Rock Special Orbit 93 371 884Armor
Flash Cannon Steel Special Beam 85 321 837Armor
Metal Claw Steel Physical Melee 52 295 809Power
Hyper Beam Normal Special Charge 150 446 802Power
Body Slam Normal Physical Melee 57 277 759Power
Gyro Ball Steel Physical Spin 55 242 704Armor
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Rock Slide Rock Physical Meteor 40 210 614Reflexes
Rapid Spin Normal Physical Spin 45 200 581Sprint
Hyper Voice Normal Special Nova 49 219 571Reflexes
Substitute Normal Physical Turret 28 159 402Armor
Rock Tomb Rock Physical Stun 40 132 343Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Ground×2.56
  • Water×1.6

Resists

  • Poison×0.18
  • Normal×0.36
  • Flying×0.36
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96
  • Steel×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.