- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Mirror Shot → Steel Beam
Group damage 11,597/s (4,172 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
Group damage 11,597/s (4,172 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 75 | 438 | 1,692Power |
| Electro Ball | Electric | Special | Bounce | 75 | 371 | 1,259Sprint |
| Mirror Shot | Steel | Special | Bounce | 72 | 359 | 1,220Power |
| Thunderbolt | Electric | Special | Chain | 96 | 521 | 1,218Reflexes |
| Meteor Mash | Steel | Physical | Meteor | 52 | 339 | 1,041Power |
| Flash Cannon | Steel | Special | Beam | 104 | 393 | 1,025Armor |
| Hyper Beam | Normal | Special | Charge | 184 | 546 | 983Power |
| Metal Claw | Steel | Physical | Melee | 53 | 304 | 834Power |
| Discharge | Electric | Special | Aura | 72 | 451 | 811Armor |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Gyro Ball | Steel | Physical | Spin | 57 | 250 | 725Armor |
| Hyper Voice | Normal | Special | Nova | 60 | 268 | 700Reflexes |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Thunder Wave | Electric | Special | Stun | 43 | 142 | 369Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Fire×1.6
- Fighting×1.6
Resists
- Poison×0.3
- Flying×0.36
- Steel×0.36
- Normal×0.6
- Electric×0.6
- Grass×0.6
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
Sprites by
CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.