Skip to content
PokéSurvivor Wiki
No. 0082 A
Magneton

Magneton

Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Special
As an enemy
Summoner
Recommended build A
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Mirror Shot → Steel Beam

Group damage 11,597/s (4,172 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power

Group damage 11,597/s (4,172 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 75 438 1,692Power
Electro Ball Electric Special Bounce 75 371 1,259Sprint
Mirror Shot Steel Special Bounce 72 359 1,220Power
Thunderbolt Electric Special Chain 96 521 1,218Reflexes
Meteor Mash Steel Physical Meteor 52 339 1,041Power
Flash Cannon Steel Special Beam 104 393 1,025Armor
Hyper Beam Normal Special Charge 184 546 983Power
Metal Claw Steel Physical Melee 53 304 834Power
Discharge Electric Special Aura 72 451 811Armor
Body Slam Normal Physical Melee 59 285 782Power
Gyro Ball Steel Physical Spin 57 250 725Armor
Hyper Voice Normal Special Nova 60 268 700Reflexes
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Rapid Spin Normal Physical Spin 47 206 598Sprint
Substitute Normal Physical Turret 29 164 414Armor
Thunder Wave Electric Special Stun 43 142 369Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6
  • Fighting×1.6

Resists

  • Poison×0.3
  • Flying×0.36
  • Steel×0.36
  • Normal×0.6
  • Electric×0.6
  • Grass×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.