- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Mirror Shot → Steel Beam
Group damage 10,403/s (3,742 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
Group damage 10,403/s (3,742 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 67 | 393 | 1,518Power |
| Electro Ball | Electric | Special | Bounce | 67 | 333 | 1,130Sprint |
| Mirror Shot | Steel | Special | Bounce | 65 | 322 | 1,095Power |
| Thunderbolt | Electric | Special | Chain | 86 | 468 | 1,093Reflexes |
| Flash Cannon | Steel | Special | Beam | 94 | 352 | 920Armor |
| Meteor Mash | Steel | Physical | Meteor | 45 | 293 | 900Power |
| Hyper Beam | Normal | Special | Charge | 165 | 490 | 881Power |
| Discharge | Electric | Special | Aura | 65 | 404 | 728Armor |
| Metal Claw | Steel | Physical | Melee | 46 | 263 | 720Power |
| Body Slam | Normal | Physical | Melee | 51 | 246 | 676Power |
| Hyper Voice | Normal | Special | Nova | 54 | 240 | 628Reflexes |
| Gyro Ball | Steel | Physical | Spin | 49 | 216 | 627Armor |
| Tackle | Normal | Physical | Melee | 39 | 218 | 598Vigor |
| Quick Attack | Normal | Physical | Dash | 59 | 248 | 589Sprint |
| Rapid Spin | Normal | Physical | Spin | 40 | 178 | 517Sprint |
| Substitute | Normal | Physical | Turret | 25 | 141 | 358Armor |
| Thunder Wave | Electric | Special | Stun | 38 | 127 | 331Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Fire×1.6
- Fighting×1.6
Resists
- Poison×0.3
- Flying×0.36
- Steel×0.36
- Normal×0.6
- Electric×0.6
- Grass×0.6
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
Sprites by
CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.