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No. 0081 B
Magnemite

Magnemite

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Ranged
  • Floats
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Mirror Shot → Steel Beam

Group damage 10,403/s (3,742 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power

Group damage 10,403/s (3,742 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 67 393 1,518Power
Electro Ball Electric Special Bounce 67 333 1,130Sprint
Mirror Shot Steel Special Bounce 65 322 1,095Power
Thunderbolt Electric Special Chain 86 468 1,093Reflexes
Flash Cannon Steel Special Beam 94 352 920Armor
Meteor Mash Steel Physical Meteor 45 293 900Power
Hyper Beam Normal Special Charge 165 490 881Power
Discharge Electric Special Aura 65 404 728Armor
Metal Claw Steel Physical Melee 46 263 720Power
Body Slam Normal Physical Melee 51 246 676Power
Hyper Voice Normal Special Nova 54 240 628Reflexes
Gyro Ball Steel Physical Spin 49 216 627Armor
Tackle Normal Physical Melee 39 218 598Vigor
Quick Attack Normal Physical Dash 59 248 589Sprint
Rapid Spin Normal Physical Spin 40 178 517Sprint
Substitute Normal Physical Turret 25 141 358Armor
Thunder Wave Electric Special Stun 38 127 331Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6
  • Fighting×1.6

Resists

  • Poison×0.3
  • Flying×0.36
  • Steel×0.36
  • Normal×0.6
  • Electric×0.6
  • Grass×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.