Numbers per level
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Electric Terrain | |
|---|---|---|---|---|---|---|
| Base damage | 8 | 8 | 11.6 | 11.6 | 17.4 | 31.32 |
| Cooldown (s) | 0.45 | 0.45 | 0.45 | 0.32 | 0.32 | 0.32 |
| Radius / range (px) | 70 | 91 | 91 | 91 | 118.3 | 159.71 |
Bold values changed from the previous level.
What each level improves
- Lv 2+30% radius
- Lv 3+45% damage
- Lv 4Hits 40% more often
- Lv 5+30% radius and +50% damage
Evolution
Discharge Electric Terrain
Evolves at level 5 if you have at least 1 Armor card.
×1.8 damage and 35% more radius
In the best build of 0 Pokémon
No Pokémon uses this move in its main build.
Who learns it (64)
-
RaikouS -
ZeraoraS -
ZekromS -
ZapdosS -
ThundurusS -
JolteonS -
Sandy ShocksS -
RegielekiS -
ElectivireS -
ElectrodeA -
BoltundA -
ElectabuzzA -
ManectricA -
XurkitreeA -
RaichuA -
Tapu KokoA -
KilowattrelA -
ToxtricityA -
MagnezoneA -
LuxrayA -
HelioliskA -
AmpharosA -
PlusleA -
RotomA -
MagnetonA -
BelliboltA -
MinunA -
GalvantulaA -
EelektrossA -
Iron ThornsA -
Iron HandsA -
VikavoltB -
LanturnB -
TogedemaruB -
DracozoltB -
DedenneB -
ElekidB -
PawmotB -
PachirisuB -
VoltorbB -
FlaaffyB -
ArctozoltB -
EmolgaB -
EelektrikB -
PincurchinB -
LuxioB -
ElectrikeB -
MorpekoB -
PikachuB -
MagnemiteB -
TadbulbC -
MareepC -
ChinchouC -
TynamoC -
PawmiC -
HelioptileC -
JoltikC -
ShinxC -
PawmoC -
YamperC -
PichuC -
CharjabugC -
WattrelC -
ToxelC