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No. 0877 B
Morpeko

Morpeko

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 9,205/s (3,311 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 9,205/s (3,311 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 60 348 1,344Power
Electro Ball Electric Special Bounce 59 295 1,000Sprint
Thunderbolt Electric Special Chain 76 414 967Reflexes
Body Slam Normal Physical Melee 69 338 926Power
Bite Dark Physical Melee 57 336 921Power
Night Slash Dark Physical Spin 67 298 866Sprint
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Sucker Punch Dark Physical Homing 38 259 747Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Dark Pulse Dark Special Nova 62 263 677Sprint
Night Shade Dark Special Aura 60 362 652Synthesis
Discharge Electric Special Aura 57 358 644Armor
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Thunder Wave Electric Special Stun 34 113 293Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×1.6
  • Ground×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Electric×0.6
  • Flying×0.6
  • Ghost×0.6
  • Dark×0.6
  • Steel×0.6

Sprites by

Emmuffin, Morei, Uni. SpriteCollab, CC BY-NC 4.0.