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All moves

Sucker Punch

Dark Physical Homing

A sneaky blow that seeks out the enemy.

Attack animation · Roaring Moon using Sucker Punch on training dummies, recorded with the game’s own code. Sprite by Emmuffin, FerMrack, pi3.14, Soulja (Roaring Moon), SpriteCollab, CC BY-NC 4.0.

Numbers per level

Lv 1Lv 2Lv 3Lv 4Lv 5Foul Play
Base damage 222231.931.944.6680.39
Cooldown (s) 0.70.70.70.530.530.53
Count 122235
Speed 330330330330330330
Lifetime 1.61.61.61.61.61.6
Size 777779.1
Spread 0.120.160.160.160.160.19

Bold values changed from the previous level.

What each level improves

  1. Lv 2+1 projectile
  2. Lv 3+45% damage
  3. Lv 4-25% cooldown
  4. Lv 5+1 projectile and +40% damage

Evolution

Sucker Punch Foul Play

Evolves at level 5 if you have at least 1 Power card.

×1.8 damage, +2 projectiles and bigger

In the best build of 0 Pokémon

No Pokémon uses this move in its main build.

Who learns it (60)