- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Bite → Crunch
Group damage 7,882/s (2,835 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Bite → Crunch Melee · evolves with Power
Group damage 7,882/s (2,835 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 155 | 500 | 1,169Power |
| Body Slam | Normal | Physical | Melee | 63 | 304 | 835Power |
| Bite | Dark | Physical | Melee | 51 | 303 | 831Power |
| Night Slash | Dark | Physical | Spin | 61 | 269 | 781Sprint |
| Tackle | Normal | Physical | Melee | 49 | 269 | 739Vigor |
| Quick Attack | Normal | Physical | Dash | 73 | 306 | 728Sprint |
| Bonemerang | Ground | Physical | Boomerang | 48 | 293 | 704Power |
| Spikes | Ground | Physical | Mine | 33 | 191 | 703Power |
| Sand Tomb | Ground | Physical | Vortex | 64 | 271 | 681Vigor |
| Sucker Punch | Dark | Physical | Homing | 35 | 234 | 674Power |
| Hyper Beam | Normal | Special | Charge | 120 | 357 | 643Power |
| Rapid Spin | Normal | Physical | Spin | 50 | 220 | 639Sprint |
| Bulldoze | Ground | Physical | Aura | 62 | 322 | 580Power |
| Dark Pulse | Dark | Special | Nova | 51 | 217 | 558Sprint |
| Night Shade | Dark | Special | Aura | 50 | 299 | 538Synthesis |
| Hyper Voice | Normal | Special | Nova | 40 | 175 | 458Reflexes |
| Substitute | Normal | Physical | Turret | 31 | 175 | 442Armor |
| Mud Shot | Ground | Special | Nova | 22 | 118 | 332Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
- Fighting×1.6
- Bug×1.6
- Fairy×1.6
Resists
- Electric×0.3
- Psychic×0.3
- Poison×0.6
- Rock×0.6
- Ghost×0.6
- Dark×0.6
Sprites by
baronessfaron, Emmuffin, Morei, Noivern. SpriteCollab, CC BY-NC 4.0.