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No. 0551 C
Sandile

Sandile

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Jumper
Recommended build C
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Bite → Crunch

Group damage 7,882/s (2,835 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Bite → Crunch Melee · evolves with Power

Group damage 7,882/s (2,835 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 155 500 1,169Power
Body Slam Normal Physical Melee 63 304 835Power
Bite Dark Physical Melee 51 303 831Power
Night Slash Dark Physical Spin 61 269 781Sprint
Tackle Normal Physical Melee 49 269 739Vigor
Quick Attack Normal Physical Dash 73 306 728Sprint
Bonemerang Ground Physical Boomerang 48 293 704Power
Spikes Ground Physical Mine 33 191 703Power
Sand Tomb Ground Physical Vortex 64 271 681Vigor
Sucker Punch Dark Physical Homing 35 234 674Power
Hyper Beam Normal Special Charge 120 357 643Power
Rapid Spin Normal Physical Spin 50 220 639Sprint
Bulldoze Ground Physical Aura 62 322 580Power
Dark Pulse Dark Special Nova 51 217 558Sprint
Night Shade Dark Special Aura 50 299 538Synthesis
Hyper Voice Normal Special Nova 40 175 458Reflexes
Substitute Normal Physical Turret 31 175 442Armor
Mud Shot Ground Special Nova 22 118 332Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Fighting×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Electric×0.3
  • Psychic×0.3
  • Poison×0.6
  • Rock×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

baronessfaron, Emmuffin, Morei, Noivern. SpriteCollab, CC BY-NC 4.0.