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No. 0228 D
Houndour

Houndour

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Zoner
Recommended build D
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,957/s (2,862 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,957/s (2,862 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 39 258 1,126Power
Fire Spin Fire Special Orbit 96 383 913Synthesis
Hyper Beam Normal Special Charge 154 458 824Power
Body Slam Normal Physical Melee 59 285 782Power
Bite Dark Physical Melee 48 284 778Power
Night Slash Dark Physical Spin 57 252 731Sprint
Dark Pulse Dark Special Nova 66 278 714Sprint
Tackle Normal Physical Melee 45 252 692Vigor
Night Shade Dark Special Aura 64 383 689Synthesis
Quick Attack Normal Physical Dash 69 287 682Sprint
Flame Charge Fire Physical Dash 65 271 643Sprint
Sucker Punch Dark Physical Homing 32 219 631Power
Heat Wave Fire Special Nova 56 237 609Vigor
Rapid Spin Normal Physical Spin 47 206 598Sprint
Hyper Voice Normal Special Nova 51 225 587Reflexes
Flame Wheel Fire Physical Trail 37 158 506Sprint
Flamethrower Fire Special Cone 48 159 425Reflexes
Substitute Normal Physical Turret 29 164 414Armor
Will-O-Wisp Fire Special Turret 25 141 408Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Fighting×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6
  • Steel×0.6
  • Bug×0.96
  • Fairy×0.96

Sprites by

Anonymous, CHUNSOFT, JFain, Morei. SpriteCollab, CC BY-NC 4.0.