- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Wing Attack → Brave Bird
- Bond 3: add to the group Metal Claw → Iron Head
Group damage 8,371/s (3,011 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
- Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power
Group damage 8,371/s (3,011 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 57 | 375 | 1,152Power |
| Wing Attack | Flying | Physical | Melee | 68 | 354 | 936Power |
| Metal Claw | Steel | Physical | Melee | 59 | 336 | 923Power |
| Body Slam | Normal | Physical | Melee | 65 | 316 | 866Power |
| Mirror Shot | Steel | Special | Bounce | 49 | 243 | 825Power |
| Gyro Ball | Steel | Physical | Spin | 63 | 276 | 803Armor |
| Gust | Flying | Special | Orbit | 83 | 332 | 789Sprint |
| Tackle | Normal | Physical | Melee | 50 | 279 | 766Vigor |
| Quick Attack | Normal | Physical | Dash | 76 | 317 | 755Sprint |
| Aerial Ace | Flying | Physical | Dash | 80 | 306 | 728Sprint |
| Flash Cannon | Steel | Special | Beam | 71 | 266 | 693Armor |
| Hyper Beam | Normal | Special | Charge | 124 | 369 | 665Power |
| Rapid Spin | Normal | Physical | Spin | 52 | 228 | 662Sprint |
| Hyper Voice | Normal | Special | Nova | 41 | 181 | 473Reflexes |
| Substitute | Normal | Physical | Turret | 32 | 181 | 458Armor |
| Air Slash | Flying | Special | Homing | 26 | 132 | 348Reflexes |
| Whirlwind | Flying | Special | Shove | 54 | 184 | 330Sprint |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Electric×1.6
Resists
- Poison×0.3
- Grass×0.36
- Bug×0.36
- Ground×0.48
- Normal×0.6
- Flying×0.6
- Psychic×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Ice×0.96
- Fighting×0.96
- Rock×0.96
Sprites by
CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.