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No. 0227 B
Skarmory

Skarmory

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Shielder
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 8,371/s (3,011 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 8,371/s (3,011 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 57 375 1,152Power
Wing Attack Flying Physical Melee 68 354 936Power
Metal Claw Steel Physical Melee 59 336 923Power
Body Slam Normal Physical Melee 65 316 866Power
Mirror Shot Steel Special Bounce 49 243 825Power
Gyro Ball Steel Physical Spin 63 276 803Armor
Gust Flying Special Orbit 83 332 789Sprint
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Aerial Ace Flying Physical Dash 80 306 728Sprint
Flash Cannon Steel Special Beam 71 266 693Armor
Hyper Beam Normal Special Charge 124 369 665Power
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Air Slash Flying Special Homing 26 132 348Reflexes
Whirlwind Flying Special Shove 54 184 330Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Electric×1.6

Resists

  • Poison×0.3
  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Normal×0.6
  • Flying×0.6
  • Psychic×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96
  • Fighting×0.96
  • Rock×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.