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No. 0229 B
Houndoom

Houndoom

Region
Johto · 2ª generation
Rarity
Epic
Attack side
Special
As an enemy
Zoner
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,144/s (3,289 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,144/s (3,289 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 45 296 1,294Power
Fire Spin Fire Special Orbit 110 441 1,049Synthesis
Hyper Beam Normal Special Charge 177 526 946Power
Body Slam Normal Physical Melee 68 332 911Power
Bite Dark Physical Melee 56 330 906Power
Night Slash Dark Physical Spin 66 293 852Sprint
Dark Pulse Dark Special Nova 75 319 821Sprint
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Night Shade Dark Special Aura 73 440 791Synthesis
Flame Charge Fire Physical Dash 75 315 749Sprint
Sucker Punch Dark Physical Homing 38 255 735Power
Heat Wave Fire Special Nova 64 272 700Vigor
Rapid Spin Normal Physical Spin 54 240 697Sprint
Hyper Voice Normal Special Nova 58 258 674Reflexes
Flame Wheel Fire Physical Trail 44 184 589Sprint
Flamethrower Fire Special Cone 56 182 489Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Will-O-Wisp Fire Special Turret 29 162 469Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Fighting×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6
  • Steel×0.6
  • Bug×0.96
  • Fairy×0.96

Sprites by

Anonymous, CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.