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No. 0230 B
Kingdra

Kingdra

Region
Johto · 2ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Summoner
  • Floats
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,094/s (3,271 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,094/s (3,271 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 319 1,297Power
Dragon Claw Dragon Physical Melee 90 462 1,267Power
Outrage Dragon Physical Spin 93 386 1,078Vigor
Dragon Rage Dragon Special Beam 116 438 1,008Power
Body Slam Normal Physical Melee 69 338 926Power
Hyper Beam Normal Special Charge 165 490 881Power
Tackle Normal Physical Melee 54 299 820Vigor
Hydro Pump Water Special Beam 83 311 811Power
Quick Attack Normal Physical Dash 81 340 808Sprint
Rapid Spin Normal Physical Spin 55 244 709Sprint
Whirlpool Water Special Vortex 66 278 671Synthesis
Hyper Voice Normal Special Nova 54 240 628Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Bubble Water Special Nova 31 155 429Sprint
Dragon Breath Dragon Special Cone 38 135 378Power
Bubble Beam Water Special Cone 36 125 349Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Water×0.36
  • Steel×0.6
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

Chi, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.