- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bonemerang → Bone Rush
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 8,025/s (2,887 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Bonemerang → Bone Rush Boomerang · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 8,025/s (2,887 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 174 | 561 | 1,314Power |
| Bonemerang | Ground | Physical | Boomerang | 54 | 330 | 791Power |
| Spikes | Ground | Physical | Mine | 37 | 214 | 790Power |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Sand Tomb | Ground | Physical | Vortex | 72 | 305 | 765Vigor |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Hyper Beam | Normal | Special | Charge | 124 | 369 | 665Power |
| Bulldoze | Ground | Physical | Aura | 70 | 362 | 652Power |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Hyper Voice | Normal | Special | Nova | 41 | 181 | 473Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Mud Shot | Ground | Special | Nova | 27 | 146 | 412Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
Resists
- Electric×0.3
- Poison×0.6
- Rock×0.6
Sprites by
CHUNSOFT, Prismatic, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.