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No. 0571 B
Zoroark

Zoroark

Type
Dark
Region
Unova · 5ª generation
Rarity
Epic
Attack side
Special
As an enemy
Charger
Recommended build B
  1. Start with this move Bite → Crunch
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Night Slash → Darkest Lariat
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,959/s (3,223 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Bite → Crunch Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,959/s (3,223 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Bite Dark Physical Melee 72 423 1,160Power
Night Slash Dark Physical Spin 85 376 1,091Sprint
Dark Pulse Dark Special Nova 94 397 1,022Sprint
Night Shade Dark Special Aura 91 548 986Synthesis
Hyper Beam Normal Special Charge 184 546 983Power
Body Slam Normal Physical Melee 73 354 972Power
Sucker Punch Dark Physical Homing 48 327 941Power
Tackle Normal Physical Melee 56 313 860Vigor
Quick Attack Normal Physical Dash 85 356 847Sprint
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hyper Voice Normal Special Nova 60 268 700Reflexes
Substitute Normal Physical Turret 36 203 514Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Ghost×0.6
  • Dark×0.6

Sprites by

baronessfaron, G〜, Morei. SpriteCollab, CC BY-NC 4.0.