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No. 0434 D
Stunky

Stunky

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 6,381/s (2,295 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 6,381/s (2,295 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 60 291 797Power
Bite Dark Physical Melee 49 289 793Power
Sludge Poison Special Projectile 26 172 752Power
Night Slash Dark Physical Spin 58 257 746Sprint
Tackle Normal Physical Melee 46 257 705Vigor
Poison Sting Poison Physical Projectile 25 161 705Sprint
Quick Attack Normal Physical Dash 70 292 695Sprint
Hyper Beam Normal Special Charge 126 373 672Power
Acid Spray Poison Special Bounce 38 191 647Synthesis
Sucker Punch Dark Physical Homing 33 223 643Power
Rapid Spin Normal Physical Spin 47 210 610Sprint
Dark Pulse Dark Special Nova 53 226 583Sprint
Night Shade Dark Special Aura 52 312 562Synthesis
Hyper Voice Normal Special Nova 41 183 479Reflexes
Substitute Normal Physical Turret 29 167 422Armor
Toxic Spikes Poison Physical Mine 19 110 406Synthesis
Toxic Poison Special Trail 23 89 285Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6

Resists

  • Psychic×0.48
  • Grass×0.6
  • Poison×0.6
  • Ghost×0.6
  • Dark×0.6
  • Fighting×0.96
  • Bug×0.96
  • Fairy×0.96

Sprites by

Audino, Caitemis, CHUNSOFT, JFain. SpriteCollab, CC BY-NC 4.0.