- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bite → Crunch
- Bond 3: add to the group Poison Sting → Poison Jab
Group damage 7,353/s (2,645 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Bite → Crunch Melee · evolves with Power
- Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint
Group damage 7,353/s (2,645 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 69 | 335 | 919Power |
| Bite | Dark | Physical | Melee | 57 | 333 | 914Power |
| Sludge | Poison | Special | Projectile | 31 | 202 | 881Power |
| Night Slash | Dark | Physical | Spin | 67 | 296 | 859Sprint |
| Tackle | Normal | Physical | Melee | 53 | 296 | 813Vigor |
| Poison Sting | Poison | Physical | Projectile | 28 | 186 | 812Sprint |
| Quick Attack | Normal | Physical | Dash | 81 | 337 | 801Sprint |
| Hyper Beam | Normal | Special | Charge | 147 | 438 | 788Power |
| Acid Spray | Poison | Special | Bounce | 45 | 224 | 759Synthesis |
| Sucker Punch | Dark | Physical | Homing | 38 | 257 | 741Power |
| Rapid Spin | Normal | Physical | Spin | 55 | 242 | 703Sprint |
| Dark Pulse | Dark | Special | Nova | 63 | 265 | 683Sprint |
| Night Shade | Dark | Special | Aura | 61 | 366 | 658Synthesis |
| Hyper Voice | Normal | Special | Nova | 48 | 215 | 561Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 192 | 486Armor |
| Toxic Spikes | Poison | Physical | Mine | 22 | 127 | 468Synthesis |
| Toxic | Poison | Special | Trail | 27 | 104 | 334Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
Resists
- Psychic×0.48
- Grass×0.6
- Poison×0.6
- Ghost×0.6
- Dark×0.6
- Fighting×0.96
- Bug×0.96
- Fairy×0.96
Sprites by
Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.