- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 5,952/s (2,141 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 5,952/s (2,141 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 42 | 273 | 839Power |
| Mirror Shot | Steel | Special | Bounce | 44 | 219 | 745Power |
| Metal Claw | Steel | Physical | Melee | 43 | 245 | 672Power |
| Body Slam | Normal | Physical | Melee | 47 | 230 | 630Power |
| Flash Cannon | Steel | Special | Beam | 64 | 240 | 626Armor |
| Hyper Beam | Normal | Special | Charge | 112 | 333 | 600Power |
| Gyro Ball | Steel | Physical | Spin | 46 | 201 | 584Armor |
| Tackle | Normal | Physical | Melee | 37 | 203 | 558Vigor |
| Quick Attack | Normal | Physical | Dash | 55 | 231 | 549Sprint |
| Confusion | Psychic | Special | Projectile | 19 | 121 | 531Reflexes |
| Rapid Spin | Normal | Physical | Spin | 38 | 166 | 482Sprint |
| Psycho Cut | Psychic | Physical | Boomerang | 49 | 197 | 444Reflexes |
| Hyper Voice | Normal | Special | Nova | 37 | 164 | 427Reflexes |
| Psybeam | Psychic | Special | Beam | 57 | 199 | 422Power |
| Mist Ball | Psychic | Special | Homing | 20 | 133 | 382Reflexes |
| Psychic | Psychic | Special | Nova | 35 | 137 | 342Magnet |
| Substitute | Normal | Physical | Turret | 23 | 132 | 334Armor |
| Extrasensory | Psychic | Special | Shove | 48 | 173 | 312Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ground×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Poison×0.3
- Psychic×0.36
- Normal×0.6
- Grass×0.6
- Ice×0.6
- Flying×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Fighting×0.96
- Bug×0.96
Sprites by
CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.