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No. 0436 D
Bronzor

Bronzor

Region
Sinnoh · 4ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Shielder
  • Floats
Recommended build D
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 5,952/s (2,141 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 5,952/s (2,141 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 42 273 839Power
Mirror Shot Steel Special Bounce 44 219 745Power
Metal Claw Steel Physical Melee 43 245 672Power
Body Slam Normal Physical Melee 47 230 630Power
Flash Cannon Steel Special Beam 64 240 626Armor
Hyper Beam Normal Special Charge 112 333 600Power
Gyro Ball Steel Physical Spin 46 201 584Armor
Tackle Normal Physical Melee 37 203 558Vigor
Quick Attack Normal Physical Dash 55 231 549Sprint
Confusion Psychic Special Projectile 19 121 531Reflexes
Rapid Spin Normal Physical Spin 38 166 482Sprint
Psycho Cut Psychic Physical Boomerang 49 197 444Reflexes
Hyper Voice Normal Special Nova 37 164 427Reflexes
Psybeam Psychic Special Beam 57 199 422Power
Mist Ball Psychic Special Homing 20 133 382Reflexes
Psychic Psychic Special Nova 35 137 342Magnet
Substitute Normal Physical Turret 23 132 334Armor
Extrasensory Psychic Special Shove 48 173 312Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Poison×0.3
  • Psychic×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Bug×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.