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No. 0437 C
Bronzong

Bronzong

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Shielder
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,533/s (3,070 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,533/s (3,070 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 60 392 1,203Power
Mirror Shot Steel Special Bounce 60 299 1,014Power
Metal Claw Steel Physical Melee 61 351 963Power
Body Slam Normal Physical Melee 68 329 904Power
Flash Cannon Steel Special Beam 87 326 852Armor
Gyro Ball Steel Physical Spin 65 288 838Armor
Hyper Beam Normal Special Charge 153 454 816Power
Tackle Normal Physical Melee 52 291 800Vigor
Quick Attack Normal Physical Dash 79 331 788Sprint
Confusion Psychic Special Projectile 25 165 723Reflexes
Rapid Spin Normal Physical Spin 54 238 691Sprint
Psycho Cut Psychic Physical Boomerang 70 283 636Reflexes
Hyper Voice Normal Special Nova 50 223 581Reflexes
Psybeam Psychic Special Beam 78 271 575Power
Mist Ball Psychic Special Homing 27 180 520Reflexes
Substitute Normal Physical Turret 33 189 478Armor
Psychic Psychic Special Nova 47 186 466Magnet
Extrasensory Psychic Special Shove 66 235 425Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Poison×0.3
  • Psychic×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Bug×0.96

Sprites by

CHUNSOFT, Lovi, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.