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No. 0215 C
Sneasel

Sneasel

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Charger
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Night Slash → Darkest Lariat

Group damage 7,545/s (2,714 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint

Group damage 7,545/s (2,714 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 69 338 926Power
Bite Dark Physical Melee 57 336 921Power
Night Slash Dark Physical Spin 67 298 866Sprint
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Sucker Punch Dark Physical Homing 38 259 747Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Ice Shard Ice Physical Homing 34 232 669Reflexes
Hyper Beam Normal Special Charge 120 357 643Power
Dark Pulse Dark Special Nova 51 217 558Sprint
Ice Beam Ice Special Beam 57 214 557Power
Night Shade Dark Special Aura 50 299 538Synthesis
Substitute Normal Physical Turret 34 194 490Armor
Hail Ice Special Meteor 36 166 469Reflexes
Hyper Voice Normal Special Nova 40 175 458Reflexes
Powder Snow Ice Special Aura 43 241 434Sprint
Freeze-Dry Ice Special Stun 32 106 276Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Fire×1.6
  • Bug×1.6
  • Rock×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

CHUNSOFT, Emboarger, Grimlin, JFain, Lovi, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.