- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bite → Crunch
- Bond 3: add to the group Night Slash → Darkest Lariat
Group damage 7,545/s (2,714 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Bite → Crunch Melee · evolves with Power
- Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint
Group damage 7,545/s (2,714 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bite → Crunch
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Bite | Dark | Physical | Melee | 57 | 336 | 921Power |
| Night Slash | Dark | Physical | Spin | 67 | 298 | 866Sprint |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Sucker Punch | Dark | Physical | Homing | 38 | 259 | 747Power |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Ice Shard | Ice | Physical | Homing | 34 | 232 | 669Reflexes |
| Hyper Beam | Normal | Special | Charge | 120 | 357 | 643Power |
| Dark Pulse | Dark | Special | Nova | 51 | 217 | 558Sprint |
| Ice Beam | Ice | Special | Beam | 57 | 214 | 557Power |
| Night Shade | Dark | Special | Aura | 50 | 299 | 538Synthesis |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Hail | Ice | Special | Meteor | 36 | 166 | 469Reflexes |
| Hyper Voice | Normal | Special | Nova | 40 | 175 | 458Reflexes |
| Powder Snow | Ice | Special | Aura | 43 | 241 | 434Sprint |
| Freeze-Dry | Ice | Special | Stun | 32 | 106 | 276Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Fire×1.6
- Bug×1.6
- Rock×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Psychic×0.3
- Ice×0.6
- Ghost×0.6
- Dark×0.6
Sprites by
CHUNSOFT, Emboarger, Grimlin, JFain, Lovi, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.