Numbers per level
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Avalanche | |
|---|---|---|---|---|---|---|
| Base damage | 18 | 18 | 26.1 | 26.1 | 26.1 | 44.37 |
| Cooldown (s) | 1.2 | 1.2 | 1.2 | 1.2 | 0.96 | 0.96 |
| Count | 4 | 5 | 5 | 5 | 7 | 9 |
| Radius / range (px) | 40 | 40 | 40 | 52 | 52 | 62.4 |
| Slow (speed reduction) | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
Bold values changed from the previous level.
What each level improves
- Lv 2+1 meteor
- Lv 3+45% damage
- Lv 4+30% radius
- Lv 5+2 meteors and -20% cooldown
Evolution
Hail Avalanche
Evolves at level 5 if you have at least 1 Reflexes card.
×1.7 damage, +2 meteors and more radius
In the best build of 6 Pokémon
Pokémon that carry this move in their recommended fused group.
Who learns it (46)
-
KyuremS -
BaxcaliburS -
MamoswineB -
Iron BundleB -
ArctozoltB -
WeavileB -
CrabominableB -
ArctibaxB -
GlastrierC -
CetitanC -
PiloswineC -
AbomasnowC -
FroslassC -
WalreinC -
ArticunoC -
BearticC -
FrosmothC -
AurorusC -
SneaselC -
LaprasC -
GlaceonC -
FrigibaxC -
CryogonalC -
VanilluxeC -
ArctovishC -
DewgongC -
AvaluggC -
CloysterC -
GlalieD -
JynxD -
RegiceD -
SealeoD -
EiscueD -
SnoverD -
DelibirdD -
AmauraD -
VanillishD -
CetoddleD -
SwinubD -
SmoochumD -
SphealD -
SnoruntD -
CubchooD -
BergmiteD -
VanilliteD -
SnomD