- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 6,833/s (2,458 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 6,833/s (2,458 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Ice Beam → Blizzard
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Power Gem | Rock | Special | Bounce | 61 | 302 | 1,024Power |
| Rock Throw | Rock | Physical | Projectile | 35 | 228 | 998Power |
| Ancient Power | Rock | Special | Orbit | 89 | 358 | 852Armor |
| Body Slam | Normal | Physical | Melee | 58 | 282 | 774Power |
| Hyper Beam | Normal | Special | Charge | 145 | 429 | 773Power |
| Tackle | Normal | Physical | Melee | 45 | 250 | 685Vigor |
| Quick Attack | Normal | Physical | Dash | 68 | 284 | 675Sprint |
| Ice Beam | Ice | Special | Beam | 68 | 257 | 669Power |
| Rock Slide | Rock | Physical | Meteor | 41 | 214 | 626Reflexes |
| Rapid Spin | Normal | Physical | Spin | 46 | 204 | 593Sprint |
| Hail | Ice | Special | Meteor | 44 | 200 | 564Reflexes |
| Ice Shard | Ice | Physical | Homing | 29 | 194 | 559Reflexes |
| Hyper Voice | Normal | Special | Nova | 48 | 211 | 551Reflexes |
| Powder Snow | Ice | Special | Aura | 52 | 290 | 522Sprint |
| Substitute | Normal | Physical | Turret | 29 | 162 | 410Armor |
| Rock Tomb | Rock | Physical | Stun | 40 | 134 | 349Vigor |
| Freeze-Dry | Ice | Special | Stun | 39 | 128 | 332Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Steel×2.56
- Water×1.6
- Grass×1.6
- Ground×1.6
- Rock×1.6
Resists
- Normal×0.6
- Ice×0.6
- Poison×0.6
- Flying×0.6
- Fire×0.96
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.