Skip to content
PokéSurvivor Wiki
No. 0698 D
Amaura

Amaura

Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Jumper
Recommended build D
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,833/s (2,458 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,833/s (2,458 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Power Gem Rock Special Bounce 61 302 1,024Power
Rock Throw Rock Physical Projectile 35 228 998Power
Ancient Power Rock Special Orbit 89 358 852Armor
Body Slam Normal Physical Melee 58 282 774Power
Hyper Beam Normal Special Charge 145 429 773Power
Tackle Normal Physical Melee 45 250 685Vigor
Quick Attack Normal Physical Dash 68 284 675Sprint
Ice Beam Ice Special Beam 68 257 669Power
Rock Slide Rock Physical Meteor 41 214 626Reflexes
Rapid Spin Normal Physical Spin 46 204 593Sprint
Hail Ice Special Meteor 44 200 564Reflexes
Ice Shard Ice Physical Homing 29 194 559Reflexes
Hyper Voice Normal Special Nova 48 211 551Reflexes
Powder Snow Ice Special Aura 52 290 522Sprint
Substitute Normal Physical Turret 29 162 410Armor
Rock Tomb Rock Physical Stun 40 134 349Vigor
Freeze-Dry Ice Special Stun 39 128 332Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Steel×2.56
  • Water×1.6
  • Grass×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Fire×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.