- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,535/s (3,070 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Power Gem → Meteor Beam Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,535/s (3,070 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Ice Beam → Blizzard
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Power Gem | Rock | Special | Bounce | 70 | 350 | 1,187Power |
| Rock Throw | Rock | Physical | Projectile | 38 | 251 | 1,096Power |
| Ancient Power | Rock | Special | Orbit | 104 | 415 | 988Armor |
| Hyper Beam | Normal | Special | Charge | 168 | 498 | 896Power |
| Body Slam | Normal | Physical | Melee | 64 | 310 | 850Power |
| Ice Beam | Ice | Special | Beam | 79 | 297 | 776Power |
| Tackle | Normal | Physical | Melee | 49 | 274 | 753Vigor |
| Quick Attack | Normal | Physical | Dash | 75 | 312 | 741Sprint |
| Rock Slide | Rock | Physical | Meteor | 45 | 235 | 688Reflexes |
| Hail | Ice | Special | Meteor | 51 | 232 | 654Reflexes |
| Rapid Spin | Normal | Physical | Spin | 51 | 224 | 651Sprint |
| Hyper Voice | Normal | Special | Nova | 55 | 244 | 638Reflexes |
| Ice Shard | Ice | Physical | Homing | 31 | 213 | 614Reflexes |
| Powder Snow | Ice | Special | Aura | 60 | 336 | 605Sprint |
| Substitute | Normal | Physical | Turret | 31 | 178 | 450Armor |
| Freeze-Dry | Ice | Special | Stun | 45 | 148 | 385Power |
| Rock Tomb | Rock | Physical | Stun | 44 | 148 | 384Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Steel×2.56
- Water×1.6
- Grass×1.6
- Ground×1.6
- Rock×1.6
Resists
- Normal×0.6
- Ice×0.6
- Poison×0.6
- Flying×0.6
- Fire×0.96
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.