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No. 0699 C
Aurorus

Aurorus

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Special
As an enemy
Charger
Recommended build C
  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,535/s (3,070 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Power Gem → Meteor Beam Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,535/s (3,070 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Power Gem Rock Special Bounce 70 350 1,187Power
Rock Throw Rock Physical Projectile 38 251 1,096Power
Ancient Power Rock Special Orbit 104 415 988Armor
Hyper Beam Normal Special Charge 168 498 896Power
Body Slam Normal Physical Melee 64 310 850Power
Ice Beam Ice Special Beam 79 297 776Power
Tackle Normal Physical Melee 49 274 753Vigor
Quick Attack Normal Physical Dash 75 312 741Sprint
Rock Slide Rock Physical Meteor 45 235 688Reflexes
Hail Ice Special Meteor 51 232 654Reflexes
Rapid Spin Normal Physical Spin 51 224 651Sprint
Hyper Voice Normal Special Nova 55 244 638Reflexes
Ice Shard Ice Physical Homing 31 213 614Reflexes
Powder Snow Ice Special Aura 60 336 605Sprint
Substitute Normal Physical Turret 31 178 450Armor
Freeze-Dry Ice Special Stun 45 148 385Power
Rock Tomb Rock Physical Stun 44 148 384Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Steel×2.56
  • Water×1.6
  • Grass×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Fire×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.