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No. 0697 A
Tyrantrum

Tyrantrum

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Beamer
Recommended build A
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 11,047/s (3,974 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 11,047/s (3,974 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 101 519 1,423Power
Rock Throw Rock Physical Projectile 47 306 1,340Power
Outrage Dragon Physical Spin 105 434 1,210Vigor
Body Slam Normal Physical Melee 78 379 1,040Power
Power Gem Rock Special Bounce 61 304 1,034Power
Tackle Normal Physical Melee 60 336 921Vigor
Quick Attack Normal Physical Dash 91 382 907Sprint
Dragon Rage Dragon Special Beam 103 388 892Power
Ancient Power Rock Special Orbit 90 361 860Armor
Rock Slide Rock Physical Meteor 55 287 841Reflexes
Rapid Spin Normal Physical Spin 62 274 796Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 38 218 551Armor
Rock Tomb Rock Physical Stun 54 181 469Vigor
Dragon Breath Dragon Special Cone 34 119 334Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Fighting×1.6
  • Ground×1.6
  • Dragon×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Electric×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

baronessfaron, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.