- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Rock Throw → Stone Edge
- Bond 3: add to the group Outrage → Dragon Darts
Group damage 11,047/s (3,974 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
- Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
Group damage 11,047/s (3,974 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 101 | 519 | 1,423Power |
| Rock Throw | Rock | Physical | Projectile | 47 | 306 | 1,340Power |
| Outrage | Dragon | Physical | Spin | 105 | 434 | 1,210Vigor |
| Body Slam | Normal | Physical | Melee | 78 | 379 | 1,040Power |
| Power Gem | Rock | Special | Bounce | 61 | 304 | 1,034Power |
| Tackle | Normal | Physical | Melee | 60 | 336 | 921Vigor |
| Quick Attack | Normal | Physical | Dash | 91 | 382 | 907Sprint |
| Dragon Rage | Dragon | Special | Beam | 103 | 388 | 892Power |
| Ancient Power | Rock | Special | Orbit | 90 | 361 | 860Armor |
| Rock Slide | Rock | Physical | Meteor | 55 | 287 | 841Reflexes |
| Rapid Spin | Normal | Physical | Spin | 62 | 274 | 796Sprint |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Substitute | Normal | Physical | Turret | 38 | 218 | 551Armor |
| Rock Tomb | Rock | Physical | Stun | 54 | 181 | 469Vigor |
| Dragon Breath | Dragon | Special | Cone | 34 | 119 | 334Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×1.6
- Fighting×1.6
- Ground×1.6
- Dragon×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Fire×0.36
- Normal×0.6
- Electric×0.6
- Poison×0.6
- Flying×0.6
- Water×0.96
- Grass×0.96
Sprites by
baronessfaron, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.