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No. 0696 C
Tyrunt

Tyrunt

Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 9,595/s (3,452 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 9,595/s (3,452 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 88 451 1,236Power
Rock Throw Rock Physical Projectile 41 266 1,164Power
Outrage Dragon Physical Spin 91 377 1,051Vigor
Power Gem Rock Special Bounce 54 268 909Power
Body Slam Normal Physical Melee 68 329 904Power
Tackle Normal Physical Melee 52 291 800Vigor
Quick Attack Normal Physical Dash 79 331 788Sprint
Dragon Rage Dragon Special Beam 90 341 785Power
Ancient Power Rock Special Orbit 79 318 757Armor
Rock Slide Rock Physical Meteor 48 250 731Reflexes
Rapid Spin Normal Physical Spin 54 238 691Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 33 189 478Armor
Rock Tomb Rock Physical Stun 47 157 408Vigor
Dragon Breath Dragon Special Cone 30 105 294Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Fighting×1.6
  • Ground×1.6
  • Dragon×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Electric×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

baronessfaron, Emmuffin, NeroIntruder, Tainted#3886. SpriteCollab, CC BY-NC 4.0.