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No. 0238 D
Smoochum

Smoochum

Region
Johto · 2ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Ice Beam → Blizzard

Group damage 6,465/s (2,326 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Hyper Beam → Prismatic Laser Charge · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
  4. Bond 3: add to the group Ice Beam → Blizzard Beam · evolves with Power

Group damage 6,465/s (2,326 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Slows
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Hyper Beam Normal Special Charge 158 470 845Power
Confusion Psychic Special Projectile 26 171 748Reflexes
Ice Beam Ice Special Beam 74 281 732Power
Body Slam Normal Physical Melee 49 238 653Power
Hail Ice Special Meteor 48 219 617Reflexes
Hyper Voice Normal Special Nova 52 231 602Reflexes
Psybeam Psychic Special Beam 81 281 595Power
Tackle Normal Physical Melee 38 211 578Vigor
Powder Snow Ice Special Aura 57 317 571Sprint
Quick Attack Normal Physical Dash 57 240 569Sprint
Mist Ball Psychic Special Homing 28 187 538Reflexes
Rapid Spin Normal Physical Spin 39 172 500Sprint
Psychic Psychic Special Nova 49 192 483Magnet
Ice Shard Ice Physical Homing 24 164 471Reflexes
Psycho Cut Psychic Physical Boomerang 50 204 460Reflexes
Extrasensory Psychic Special Shove 68 243 440Armor
Freeze-Dry Ice Special Stun 42 140 363Power
Substitute Normal Physical Turret 24 137 346Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Bug×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6
  • Steel×1.6

Resists

  • Ice×0.6
  • Psychic×0.6
  • Fighting×0.96

Sprites by

baronessfaron, CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.