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No. 0239 B
Elekid

Elekid

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 10,842/s (3,900 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 10,842/s (3,900 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 70 410 1,582Power
Electro Ball Electric Special Bounce 70 347 1,178Sprint
Thunderbolt Electric Special Chain 90 487 1,139Reflexes
Body Slam Normal Physical Melee 60 291 797Power
Hyper Beam Normal Special Charge 143 425 766Power
Discharge Electric Special Aura 67 422 759Armor
Tackle Normal Physical Melee 46 257 705Vigor
Quick Attack Normal Physical Dash 70 292 695Sprint
Rapid Spin Normal Physical Spin 47 210 610Sprint
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 29 167 422Armor
Thunder Wave Electric Special Stun 40 133 345Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6

Resists

  • Electric×0.6
  • Flying×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, G〜, Scizivire. SpriteCollab, CC BY-NC 4.0.