Numbers per level
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Volt Tackle | |
|---|---|---|---|---|---|---|
| Base damage | 22 | 30.8 | 30.8 | 30.8 | 40.04 | 72.07 |
| Cooldown (s) | 1.6 | 1.6 | 1.6 | 1.6 | 1.2 | 1.2 |
| Radius / range (px) | 58 | 58 | 72.5 | 72.5 | 72.5 | 94.25 |
| Stun (s) | 1 | 1 | 1 | 1.5 | 1.5 | 2.1 |
Bold values changed from the previous level.
What each level improves
- Lv 2+40% damage
- Lv 3+25% radius
- Lv 4+50% stun
- Lv 5-25% cooldown and +30% damage
Evolution
Thunder Wave Volt Tackle
Evolves at level 5 if you have at least 1 Power card.
×1.8 damage, more radius and longer stun
In the best build of 0 Pokémon
No Pokémon uses this move in its main build.
Who learns it (64)
-
RaikouS -
ZeraoraS -
ZekromS -
ZapdosS -
ThundurusS -
JolteonS -
Sandy ShocksS -
RegielekiS -
ElectivireS -
ElectrodeA -
BoltundA -
ElectabuzzA -
ManectricA -
XurkitreeA -
RaichuA -
Tapu KokoA -
KilowattrelA -
ToxtricityA -
MagnezoneA -
LuxrayA -
HelioliskA -
AmpharosA -
PlusleA -
RotomA -
MagnetonA -
BelliboltA -
MinunA -
GalvantulaA -
EelektrossA -
Iron ThornsA -
Iron HandsA -
VikavoltB -
LanturnB -
TogedemaruB -
DracozoltB -
DedenneB -
ElekidB -
PawmotB -
PachirisuB -
VoltorbB -
FlaaffyB -
ArctozoltB -
EmolgaB -
EelektrikB -
PincurchinB -
LuxioB -
ElectrikeB -
MorpekoB -
PikachuB -
MagnemiteB -
TadbulbC -
MareepC -
ChinchouC -
TynamoC -
PawmiC -
HelioptileC -
JoltikC -
ShinxC -
PawmoC -
YamperC -
PichuC -
CharjabugC -
WattrelC -
ToxelC