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No. 0145 S
Zapdos

Zapdos

Region
Kanto · 1ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Floats
Recommended build S
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 11,847/s (4,262 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 11,847/s (4,262 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 77 448 1,729Power
Electro Ball Electric Special Bounce 76 379 1,287Sprint
Thunderbolt Electric Special Chain 98 533 1,245Reflexes
Gust Flying Special Orbit 125 501 1,192Sprint
Hyper Beam Normal Special Charge 188 558 1,004Power
Wing Attack Flying Physical Melee 71 373 985Power
Body Slam Normal Physical Melee 68 332 911Power
Discharge Electric Special Aura 74 461 829Armor
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Aerial Ace Flying Physical Dash 85 322 766Sprint
Hyper Voice Normal Special Nova 62 274 715Reflexes
Rapid Spin Normal Physical Spin 54 240 697Sprint
Air Slash Flying Special Homing 40 200 526Reflexes
Whirlwind Flying Special Shove 82 277 499Sprint
Substitute Normal Physical Turret 34 191 482Armor
Thunder Wave Electric Special Stun 44 145 377Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×1.6
  • Rock×1.6

Resists

  • Ground×0.48
  • Grass×0.6
  • Fighting×0.6
  • Flying×0.6
  • Bug×0.6
  • Steel×0.6
  • Electric×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.