- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 11,847/s (4,262 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 11,847/s (4,262 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 77 | 448 | 1,729Power |
| Electro Ball | Electric | Special | Bounce | 76 | 379 | 1,287Sprint |
| Thunderbolt | Electric | Special | Chain | 98 | 533 | 1,245Reflexes |
| Gust | Flying | Special | Orbit | 125 | 501 | 1,192Sprint |
| Hyper Beam | Normal | Special | Charge | 188 | 558 | 1,004Power |
| Wing Attack | Flying | Physical | Melee | 71 | 373 | 985Power |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Discharge | Electric | Special | Aura | 74 | 461 | 829Armor |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Aerial Ace | Flying | Physical | Dash | 85 | 322 | 766Sprint |
| Hyper Voice | Normal | Special | Nova | 62 | 274 | 715Reflexes |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Air Slash | Flying | Special | Homing | 40 | 200 | 526Reflexes |
| Whirlwind | Flying | Special | Shove | 82 | 277 | 499Sprint |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Thunder Wave | Electric | Special | Stun | 44 | 145 | 377Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ice×1.6
- Rock×1.6
Resists
- Ground×0.48
- Grass×0.6
- Fighting×0.6
- Flying×0.6
- Bug×0.6
- Steel×0.6
- Electric×0.96
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.