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No. 0146 A
Moltres

Moltres

Region
Kanto · 1ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Floats
Recommended build A
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 10,225/s (3,678 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 10,225/s (3,678 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 48 314 1,373Power
Gust Flying Special Orbit 125 501 1,192Sprint
Fire Spin Fire Special Orbit 117 468 1,113Synthesis
Wing Attack Flying Physical Melee 74 389 1,027Power
Hyper Beam Normal Special Charge 188 558 1,004Power
Body Slam Normal Physical Melee 71 346 949Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Aerial Ace Flying Physical Dash 88 336 798Sprint
Flame Charge Fire Physical Dash 79 329 780Sprint
Heat Wave Fire Special Nova 68 289 743Vigor
Rapid Spin Normal Physical Spin 57 250 726Sprint
Hyper Voice Normal Special Nova 62 274 715Reflexes
Flame Wheel Fire Physical Trail 46 192 614Sprint
Air Slash Flying Special Homing 40 200 526Reflexes
Flamethrower Fire Special Cone 59 193 519Reflexes
Substitute Normal Physical Turret 35 199 502Armor
Whirlwind Flying Special Shove 82 277 499Sprint
Will-O-Wisp Fire Special Turret 30 172 497Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Electric×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Fire×0.6
  • Fighting×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.