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No. 0144 C
Articuno

Articuno

Region
Kanto · 1ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build C
  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 7,326/s (2,635 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Wing Attack → Brave Bird Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 7,326/s (2,635 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Gust Flying Special Orbit 110 440 1,046Sprint
Wing Attack Flying Physical Melee 69 364 961Power
Body Slam Normal Physical Melee 67 324 888Power
Hyper Beam Normal Special Charge 165 490 881Power
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Ice Beam Ice Special Beam 78 293 763Power
Aerial Ace Flying Physical Dash 83 314 747Sprint
Rapid Spin Normal Physical Spin 53 234 680Sprint
Hail Ice Special Meteor 50 228 643Reflexes
Ice Shard Ice Physical Homing 33 223 641Reflexes
Hyper Voice Normal Special Nova 54 240 628Reflexes
Powder Snow Ice Special Aura 59 331 595Sprint
Substitute Normal Physical Turret 33 186 470Armor
Air Slash Flying Special Homing 35 175 461Reflexes
Whirlwind Flying Special Shove 72 244 438Sprint
Freeze-Dry Ice Special Stun 44 146 379Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Steel×1.6

Resists

  • Ground×0.3
  • Grass×0.6
  • Bug×0.6
  • Ice×0.96
  • Fighting×0.96

Sprites by

CHUNSOFT, El_Pangoro_Parse, Emmuffin. SpriteCollab, CC BY-NC 4.0.