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No. 0595 C
Joltik

Joltik

Region
Unova · 5ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Electro Ball → Spark

Group damage 8,781/s (3,159 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Electro Ball → Spark Bounce · evolves with Sprint

Group damage 8,781/s (3,159 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 56 325 1,257Power
Signal Beam Bug Special Bounce 57 285 967Power
Electro Ball Electric Special Bounce 55 276 935Sprint
Thunderbolt Electric Special Chain 71 387 905Reflexes
Hyper Beam Normal Special Charge 137 405 730Power
Body Slam Normal Physical Melee 55 266 729Power
Tackle Normal Physical Melee 42 235 645Vigor
Quick Attack Normal Physical Dash 64 267 636Sprint
Bug Buzz Bug Special Aura 49 319 603Synthesis
Discharge Electric Special Aura 53 335 603Armor
U-turn Bug Physical Dash 58 244 579Synthesis
Rapid Spin Normal Physical Spin 43 192 558Sprint
Bug Bite Bug Physical Melee 35 201 552Power
Hyper Voice Normal Special Nova 45 199 520Reflexes
String Shot Bug Physical Mine 22 128 473Reflexes
Substitute Normal Physical Turret 27 153 386Armor
Thunder Wave Electric Special Stun 32 105 274Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Rock×1.6

Resists

  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Steel×0.6
  • Ground×0.96
  • Flying×0.96

Sprites by

baronessfaron, JFain, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.