- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 16,876/s (6,071 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 16,876/s (6,071 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 109 | 638 | 2,463Power |
| Electro Ball | Electric | Special | Bounce | 109 | 540 | 1,834Sprint |
| Thunderbolt | Electric | Special | Chain | 140 | 759 | 1,773Reflexes |
| Hyper Beam | Normal | Special | Charge | 223 | 662 | 1,192Power |
| Discharge | Electric | Special | Aura | 105 | 656 | 1,181Armor |
| Body Slam | Normal | Physical | Melee | 68 | 329 | 904Power |
| Hyper Voice | Normal | Special | Nova | 73 | 325 | 849Reflexes |
| Tackle | Normal | Physical | Melee | 52 | 291 | 800Vigor |
| Quick Attack | Normal | Physical | Dash | 79 | 331 | 788Sprint |
| Rapid Spin | Normal | Physical | Spin | 54 | 238 | 691Sprint |
| Thunder Wave | Electric | Special | Stun | 62 | 207 | 537Power |
| Substitute | Normal | Physical | Turret | 33 | 189 | 478Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
Resists
- Electric×0.6
- Flying×0.6
- Steel×0.6
Sprites by
Top_Kec. SpriteCollab, CC BY-NC 4.0.